Revenue that renews
A course or a preset pack sells once. A subscription pays you again next month.
You bring the audience. I design, build and ship the app — paywall and App Store review included.
The apps below were started by people with an audience, not an engineering team. The audience was the hard part — and you already have it.
Public examples, not typical results and not a promise of what yours will earn. None of these creators are affiliated with me.
A course or a preset pack sells once. A subscription pays you again next month.
Reminders and widgets reach your people every day, with no algorithm deciding who sees it.
Your videos are the marketing. The App Store adds search traffic on top.
Code, listing and subscribers belong to you. Apps with revenue get bought and sold.
Two are live on the App Store, two more are on their way. Designed, coded and shipped by me, solo, with AI — yours gets built the same way.

Locks your distracting apps each morning until you do five minutes of yoga, stretching or meditation — and the camera checks you actually moved.

A gentle digital-detox journal: write or speak a two-minute entry, get an AI reflection back, and see your mood next to your Apple Health data.

A private period tracker: no account, data encrypted on the phone, clear estimates. Face ID lock and Apple Health, built LATAM-first.

300+ hotels on working wine estates in 23 countries: search by region or grape, request a stay, and collect a stamp for every wine country you visit.
Before my own apps: ten years as a product designer for mobile and web products — Instadapp, MarsX — taking them from MVP to a $10M Series A.
The parts of iOS a website can’t reach. Pick what fits your audience; the ones tagged are already running in my apps.
Read and write steps, workouts, sleep, mindful minutes and mood.
Lock chosen apps until the habit is done. Your audience’s favourite feature.
Track body pose, count reps, verify a workout. Frames never leave the phone.
Free trials, intro offers, weekly or yearly plans — tested and tuned.
Replies from Claude or OpenAI, voice notes turned into text.
Daily reminders, streak savers and time-sensitive alerts.
Invite a friend, share streaks, weekly boards that pull people back.
One tap to an account, plus Google for everyone else.
App and App Store listing in your audience’s languages.
Streaks on the Home Screen, timers on the Lock Screen.
Progress follows people between their iPhone and iPad.
See where people drop off before the paywall, and fix it.
The price works because the scope is honest. Here’s where that line is.
You hold a real build on your own iPhone every week, not a status update.
Free, 30 minutes. You leave with a written scope and a fixed price — or an honest no.
Every screen and the paywall in Figma. You approve the flow before a line of code.
A real build on your own iPhone through TestFlight every week, so you can show it to your audience early.
Onboarding, paywall in live mode, edge cases and your two revision rounds.
Listing, screenshots and privacy labels done; submitted to App Review under your account.
Apple reviews most apps in one to three days. If they push back, I make the fixes and resubmit at no charge.
Agencies quote five figures and three months for an iOS app. You get one person who designs and builds it, with a date on the calendar.
Regular prices are $5,500 and $7,500. The first builds go for about half. In exchange I ask for honest feedback and permission to show your app as a case study.
$2,500$5,500Early-bird
Your iOS app, built and through App Review — ready for your first subscribers.
$3,500$7,500Early-bird
Everything in App, plus what you need to launch it to your audience.
50% to start · 50% at submission · the app transfers on final payment
I’m opening client builds now and want the first few to become great case studies. You get roughly half the regular price; I get your honest feedback and permission to show the app. Same scope, same deadline, same ownership — nothing is cut to fit the price.
No. You bring the audience and know what they want; I turn that into screens, then into the app. You test every week on your own iPhone through TestFlight and tell me what feels off.
iPhone users spend more on subscriptions, and one platform done well beats two done halfway. The app is built with Expo, so Android comes from the same codebase when you’re ready.
It’s what Mivu runs on. The app is one TypeScript codebase, and the parts iOS demands natively — Screen Time, the camera, Health — are written in Swift modules. You get native features, faster updates and an Android path.
You. It ships under your Apple Developer account ($99/year, in your name), the code sits in your GitHub, and the subscribers and revenue are yours. No licence fee, no lock-in.
Rejections happen and are usually small: a missing privacy line, a paywall wording. I handle the fixes and resubmission at no charge until it’s approved.
Subscribers pay through Apple, and Apple pays you monthly. Under the Small Business Program Apple keeps 15%. The paywall runs on RevenueCat, which is free until your app makes $2.5K a month.
The app is yours to keep as is. If you want to keep shipping, a monthly plan covers updates, new features and iOS changes: up to 20 hours for $1,000 or up to 40 hours for $1,800, paused any month you don’t need it.
Two builds a monthA free 30-minute call. You leave with a written scope and a fixed price — or an honest no.